SERVER GUIDE

Everything you need to run the streets

General Information

All Players

Commands

/newlifeResets everything (incl. credits) and returns to team selection
/helpOpens the in-game server guide

Keybinds

Cuff (wanted robbers only)C
Enter vehicle / hijack driverF
Enter / exit as passengerG
Lock / unlock your vehicleL
Interact (rob stores, terminals)E
Inventory & player statusI
Open this guideH
Chat (Global / Local / Radio)T
Players listF7
ConsoleF8

Player Colors

CopBlue
Wanted RobberRed
PrisonerOrange
InnocentWhite — hidden on the map

Chat & Interface

  • Press T to chat and switch between Global, Local, and Police Radio channels.
  • Your role, credits, cash, and jail time are shown on the right-side status bar.
  • There are no levels or XP — both teams earn and spend credits.

Cops

Law Enforcement

Getting Started

  • Spawn at Mission Row PD or Vespucci PD.
  • Friendly fire is OFF — you can't damage other cops.
  • Earn credits from arrests and kills, then spend them at the Armory and Vehicle Yard NPCs on weapons, armor, vehicles, and helicopters. There are no levels.
  • Credits are permanent, even after dying — until consumed or /newlife is used.
  • Officers wear their uniform; at a clothing store they can only buy glasses and watches. These stay with your character through death and reconnect (cleared only by /newlife).

Rewards

Standard arrest (escort to a station)+6 credits   + $1,000
Instant arrest (jail on the spot)+3 credits   no cash
Kill a wanted robber+1 credit

Penalties

  • Cop-on-cop friendly fire is disabled by the server.
  • Killing an innocent player, an NPC, or a prisoner costs −1 credit.
  • Killing an aggressive (red-blip) NPC in self-defense does not cost a credit.
  • Disrupting another player's gameplay can lead to a kick or ban.

Vehicles

VehicleCost
Police CruiserFree
Police BikeFree
Police Cruiser 21 credit
Dinka Thrust Police Bike1 credit
Police Cruiser 32 credits
Police Dirtbike BF4002 credits
Police Transporter3 credits
Police Granger 3600LX5 credits
Police Vapid Aleutian5 credits
Alamo Unmarked5 credits
Police Grotti Itali RSX10 credits
Police Pfister Comet S210 credits
Police Sentinel GTS10 credits
LSPD Brute Stockade15 credits
LEO RCV20 credits
Other add-on police vehicles5 credits

Helicopters

HelicopterCost
Police Maverick10 credits
Police Buzzard20 credits

Weapons

Weapon TierCost
Pistol, Stun Gun, Nightstick, FlashlightFree
Pistol Mk II, Combat Pistol, Heavy Pistol1 credit
Micro SMG, Combat PDW, SMG Mk II2 credits
Pump Shotgun, Pump Shotgun Mk II, Fire Extinguisher3 credits
Heavy Revolver, Pistol .50, Flare Gun4 credits
Carbine Rifle, Carbine Rifle Mk II, Tear Gas5 credits
Assault Rifle, Assault Rifle Mk II, Battle Rifle, Marksman Rifle, AP Pistol7 credits
Sniper Rifle, Marksman Rifle Mk II10 credits
Combat MG, Heavy Sniper15 credits

Armor

ArmorCost
Super Light ArmorFree
Light Armor1 credit
Standard Armor2 credits
Heavy Armor4 credits
Super Heavy Armor5 credits

Robbers

Criminals

How It Works

  • Innocent robbers are hidden on the map. Commit a robbery or murder and you turn red and become visible.
  • Jail time is added automatically per crime.
  • Spawn at random locations across Los Santos.
  • To rob a store, bank, or jewelry store, point your gun at the clerk/teller for about a second.
  • Credits are permanent, even after dying or leaving jail — until consumed or /newlife is used.
  • A robber leaving jail starts with $0 cash.
  • Buy weapons at any Ammu-Nation with cash from your jobs (Pistol $500 up to Sniper $12,000).
  • 24/7 and liquor stores also sell food & snacks; clothing stores and barbers change your look.

Jail Locations

3 min or lessMission Row / Vespucci holding cell
More than 3 minBolingbroke Penitentiary

Rewards & Robbery Locations

TargetCost to StartReward
24/7 or Liquor Store Free +1 credit   + $1,000
Jewelry Store 3 credits + $3,000   credits consumed, no extra credits
Bank 5 credits + $5,000   credits consumed, no extra credits
NOTE

Only 24/7 and liquor store robberies reward credits (+1 each). Use those credits to unlock the bigger jobs: the required credits are spent to start a jewelry or bank robbery — you don't earn extra credits from those.

Innocent Robber — Penalties

Rob a store / jewelry / bankWanted + 30 sec
Kill another player or NPCWanted + 1 min
Injure a police officerWanted + 30 sec (once only)
Steal a police vehicleWanted + 30 sec (once per life)

Wanted Robber — Penalties

Kill another player or NPC+1 min jail per kill
Steal a police vehicle+30 sec (once per life)

Actions Logic

Rules

Arrests & Cuffing

  • Cops can only cuff wanted robbers — stand close and press C.
  • A cuffed robber follows the cop on foot and rides along in their vehicle.
  • Press C again next to a cuffed suspect for arrest options: Standard (escort to a station arrest point, +6 credits) or Instant (jail now, +3 credits).
  • If the cop dies or disconnects, the cuffed robber is freed automatically.
  • If you disconnect while cuffed, you go straight to jail on your next connect.

Killing

  • A cop damaging or killing another cop is disabled on the server.
  • Cop kills an innocent player, an NPC, or a prisoner — −1 credit.
  • Innocent robber kills any player or NPC — +1 min jail and wanted status.
  • Wanted robber kills any player or NPC — +1 min jail per kill.
  • A prisoner who kills another player has +1 min added to their current sentence.
TIP

Stealing a police car as a robber adds 30 seconds to your jail time (once per life) and marks you wanted.